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Education

1 members | TEAM

How can a child make progress in learning?

05/12/2022

The most interesting thing is that this way you can achieve progress in learning much faster than trying to “drag” the child right away to a difficult, uncomfortable level of tasks for him.
This is not to mention the pleasure of the process and the formation of positive learning motivation. That is why, when developing the games of the "Clever Gangs", it was immediately envisaged that in all games there are options for simplifying and complicating the rules. Or maps were marked by difficulty so that you can start with easy ones and gradually introduce difficult ones into the game.

“Listen carefully, they explain to you!”
When children are told something uninteresting, they do not listen. This, by the way, is quite logical on their part. Adults tend to solve such annoying difficulties in a simple, directive way, that is, to force themselves to listen: “do not get distracted”, “listen carefully”, “did you understand everything?”, “Repeat what I said”, and so on. It is clear that this does not add any interest or fun to the process, but the children still listen inattentively (because children's attention is little subject to their owners).
To attract the attention of a child (and an adult) it is not effective to say “listen to me” - you just need to do something interesting. Two things are important for this: firstly, to understand the rules yourself well in order to explain smoothly and dynamically, without getting confused in the testimony, and secondly, to use a little imagination. In order to teach how to write written work, it is enough just to interest the child. Using https://editius.com/edit-my-paper/ you can effectively interest the child in writing a written work.In this way, you can attract and inspire the child to learn.
Games most often have a "setting" - a design theme. For example, Delissimo is a game about pizza and couriers fulfilling orders. As soon as we start talking not about the algorithm for shifting cards from place to place, but the story about the fact that couriers on scooters want to complete their orders the fastest, and they do it this way and that way, they will listen to us much more willingly.
Even if we don't have a story, we can always add drama to our story. For example, instead of “here I lay out a card with three hedgehogs, and the number of hedgehogs becomes more than frogs,” say “here three prickly hedgehogs run out into the clearing, and such a large number of hedgehogs will easily set the heat for so many frogs.”
And in the game itself, adults often forget that when playing with children, one could behave a little less seriously. Even the simplest things, like making car sounds “whhhh” and “rrrrr” when posting cards with cars in the “Traffic Jam”, noticeably change the atmosphere of what is happening.
The most remarkable thing is that when an adult knows how to avoid stereotypical school-directive behavior, stops evaluating, reproaching, pointing, and in general treats the process easier and more positively, the game gives much more pleasure not only to children, but also to the adult himself!

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